tutorials:fusion360
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
tutorials:fusion360 [2017/03/04 19:52] – first details jdmc | tutorials:fusion360 [2017/03/04 22:34] (current) – initial info jdmc | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Introduction ====== | ====== Introduction ====== | ||
- | Fusion 360 is a cloud-based, | + | Fusion 360 is a cloud-based, |
This guide is a working document intended to provide: | This guide is a working document intended to provide: | ||
* the basics of getting started with Fusion 360 | * the basics of getting started with Fusion 360 | ||
- | * examples of the types of tasks you can accomplish with Fusion 360 | ||
* workflows and tips specific to using Fusion 360 with tools at VHS | * workflows and tips specific to using Fusion 360 with tools at VHS | ||
+ | * examples of the types of tasks you can accomplish with Fusion 360 | ||
* links to other tutorials and resources to facilitate further learning | * links to other tutorials and resources to facilitate further learning | ||
Line 15: | Line 15: | ||
1. Navigate to http:// | 1. Navigate to http:// | ||
- | Once you have program installed and running, it is a good idea to make your way through Fusion 360 tutorials offered through Autodesk: http:// | + | Once you have program installed and running, it is a good idea to make your way through Fusion 360 tutorials offered through Autodesk: http:// |
If you are already familiar with another CAD program, the videos are a quick and easy way to figure out what is similar and what is different. | If you are already familiar with another CAD program, the videos are a quick and easy way to figure out what is similar and what is different. | ||
- | ====== Example Projects ====== | ||
====== Fusion 360 @ VHS ====== | ====== Fusion 360 @ VHS ====== | ||
Line 28: | Line 27: | ||
- | ==== Tip ==== | + | ==== Coordinate System |
- | By default, the coordinate system in Fusion 360 uses a Y-Up orientation, | + | By default, the coordinate system in Fusion 360 uses a Y-up orientation, |
{{: | {{: | ||
- | This means that when you import the stl model into your slicing software, | + | This means that when you import the stl model into your slicing software, |
+ | |||
+ | {{: | ||
+ | |||
+ | To make designing for 3D printing more intuitive and to avoid having to rotate your part, you can change the default coordinate system of Fusion 360 to Z-up. | ||
+ | |||
+ | Click on your username in the upper right corner then click **Preferences**. Under the General tab, change dropdown **Default modeling orientation** to **Z up**. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Now, when you create a new model, the front view in Fusion 360 will correspond correctly to the front view in your 3D printer. | ||
+ | |||
+ | {{: | ||
===== Laser Cutting ===== | ===== Laser Cutting ===== | ||
Line 39: | Line 50: | ||
+ | ==== From a Sketch ==== | ||
+ | You can export dxf files from any sketch by right-clicking on a completed sketch and selecting 'Save as DXF' | ||
+ | It is a good idea to separate sketches used for design intent with those to be used as cut profiles. When a sketch is saved as a dxf, all of the lines, including and construction lines or duplicate lines, are exported. This can cause problems in the laser cutting software or make it necessary to clean up the file using an intermediate program. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | |||
+ | === DXF Export Tip === | ||
+ | To export a " | ||
+ | |||
+ | {{: | ||
+ | |||
+ | ==== From 3D Geometry ==== | ||
+ | [[https:// | ||
===== CNC Machining ===== | ===== CNC Machining ===== | ||
+ | <In Progress> | ||
- | ====== Learning Resources ====== | ||
+ | ====== Example Projects ====== | ||
+ | <In Progress> | ||
+ | ====== Learning Resources ====== | ||
+ | |||
+ | https:// | ||
+ | * This video outlines how to model a laptop stand to be cut with a laser cutter. It does a good job of explaining how to use parameters to make easily adaptable and customizable designs. It also does a good job of showing how to use Boolean operations between bodies to make slots and joints. Finally, the method for generating cut paths by creating sketches on existing faces works extremely well. | ||
+ | http:// | ||
+ | * This site has several good tutorials. This particular one outlines how to import an image as an attached canvas and use it to create a properly scaled model of a real life object. | ||
tutorials/fusion360.txt · Last modified: 2017/03/04 22:34 by jdmc